package nige.d3.core;

import org.lwjgl.opengl.Display;
 
public class Core {
 
	public static void main(String[] args){
		Screen.init();
		while(!Display.isCloseRequested()){
			Screen.define();
			Drawing.notMoving();
			Position.keyPressed();
			Drawing.map();
			Display.update();
			Display.setTitle("GameSample ");
		}
	}
}
